#include	"WidgetsUI.h"

// SCREEN0

struct sWidgetContainer Cont1 = {
	{
		{ NULL, NULL, NULL, NULL },
		WIDGET_ID_CONTAINER,
		{ 0, 0, 128, 64 },
		&myGLCD,
		0,
		0
	}
};

struct sWidgetButton Button1 = {
	{
		{ NULL, NULL, NULL, NULL },
		WIDGET_ID_BUTTON,
		{ 10, 10, 10, 10 },
		&myGLCD,
		0,
		0
	},
	&Mongolian_Baiti_12,
	"BTN1",
	NULL,
	NULL,
	NULL,
	NULL
};

struct sWidgetButton Button2 = {
	{
		{ NULL, NULL, NULL, NULL },
		WIDGET_ID_BUTTON,
		{ 30, 30, 10, 10 },
		&myGLCD,
		0,
		0
	},
	&Mongolian_Baiti_12,
	"BTN2",
	NULL,
	NULL,
	NULL,
	NULL
};

struct sWidgetButton Button3 = {
	{
		{ NULL, NULL, NULL, NULL },
		WIDGET_ID_BUTTON,
		{ 50, 50, 10, 10 },
		&myGLCD,
		0,
		0
	},
	&Mongolian_Baiti_12,
	"BTN3",
	NULL,
	NULL,
	NULL,
	NULL
};
